Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications that are pre-installed or downloaded from application stores such as Google Play and App Store. The non-network mobile gaming application uses the mobile device’s platform to run the gaming software.
The analysts forecast Global Mobile Gaming market to grow at a CAGR of 21.39 percent over the period 2014-2019.
Covered in this Report
This report covers the present scenario and the growth prospects of the Global Mobile Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of mobile games.
The report consolidates revenues generated from the following major regions: APAC, North America, EMEA, and Latin America.
The report, Global Mobile Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers North America, Latin America, and the APAC and EMEA regions; it also covers the Global Mobile Gaming market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.
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- Latin America
- North America
- Activision Blizzard
- Electronic Arts
- Glu Mobile
- GungHo Online Entertainment
- King Digital Entertainment
- Rovio Entertainment
Other Prominent Vendors
- CJ E&M Netmarble
- Disney Interactive
- Konami Digital
- Machine Zone
- Square Enix
- Ubisoft Entertainment
- Warner Bros. Entertainment
- WeMade Entertainment
- Increased Adoption of Smartphones and Tablets
- Presence of Alternative Gaming Devices
- Changing Demographics of Gamers
Key Questions Answered in this Report
- What will the market size be in 2018 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
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