Global Games Market Segments Growth 2018 Report: Console, MMO, Mobile and Others

Global Games Market 2014-2018 is the latest addition to industry research reports collection.

One of the major trends in this market is the increased number of platforms such as mobile platforms, social network gaming, handheld games, and online games on the PC.

The report recognizes the following companies as the key players in the Global Games Market: Activision Blizzard Inc., Electronic Arts Inc. (EA Games), Microsoft Corp., Sony Corp. and Tencent Holdings Ltd.

Other Prominent Vendors in the market are: Apple, Changyou, DeNA, Disney, Facebook, Google, GREE, GungHo Entertainment, King Digital Entertainment, Konami, Namco Bandai, NCSoft, NetEase, Nexon, Nintendo, Sega, Square Enix, Take-Two Interactive, Ubisoft and Zynga.

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Global Games market to grow at a CAGR of 9.19 percent over the period 2013-2018.

According to the report, one of the major drivers of market growth is the emergence of mobile games because of the rapid adoption of smartphones and tablets with internet.

Further, the report states that one key inhibitor of market growth is the piracy of games because pirate servers are offering licensed, fee-based games for free.

Table of Contents

01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
04. Market Research Methodology
05. Introduction
06. Global Games Market: An Overview
07. Market Landscape
08. Market Segmentation by Product
09. Geographical Segmentation
10. Key Leading Countries
11. Buying Criteria
12. Market Growth Drivers
13. Drivers and their Impact
14. Market Challenges
15. Impact of Drivers and Challenges
16. Market Trends
17. Trends and their Impact
18. Vendor Landscape
19. Key Vendor Analysis
20. Other Prominent Vendors

List of Exhibits

Exhibit 1: Market Research Methodology
Exhibit 2: Types of Games by Sector
Exhibit 3: Value Chain of the Global Games Market
Exhibit 4: Revenue from Top 150 Grossing Games by Geographical Segmentation 2013
Exhibit 5: Gameplay Type by Country 2014
Exhibit 6: Classification of Volume and Value by Sectors
Exhibit 7: Classification of Volume and Value by Geography 2013
Exhibit 8: Types of Games
Exhibit 9: Global Games Market 2013-2018 (US$ billion)
Exhibit 10: Global Games Market by Product Segmentation

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