Global Cloud Gaming Market 2019 Research Report

In cloud gaming, the games reside in a vendor’s server. These games can be accessed through a pre-installed client program from any internet-connected device. These cloud games utilize streaming technology and gamers can access a game from any geographical location. Vendors provide cloud games as web-based subscription services or on a pay-per-use subscription basis. Cloud games offer cross-platform capability, which provide gamers a cost-effective as well as time-effective gaming experience. Further, in cloud games, the need for high-processing computer system is eliminated and only fast strong connectivity is required. In addition to this, cloud gaming authorizes the vendors to upgrade games without worrying much about the gamers’ hardware capabilities. Hence, cloud gaming benefits both game publishers as well as individual gamers.

The analysts forecast the Global Cloud Gaming market to grow at a CAGR of 23.36 percent over the period 2014-2019.

Covered in this Report
This report covers the present scenario and the growth prospects of the Global Cloud Gaming market for the period 2015-2019. To calculate the market size, the report considers revenue generated from the subscription and rental revenue generated from the provision of cloud-based gaming as a web-based subscription service offered to game publishers and gamers.

The report, Global Cloud Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

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Key Regions
• America

Key Vendors
• G-Cluster
• Nvidia
• OnLive
• Sony Computer Entertainment
• Ubisoft Entertainment

Other Prominent Vendors
• Agawi
• CiiNOW
• Cloud Games
• Crytek
• GameTree TV
• GamingCloud
• Happy Cloud
• Joystiq
• Kalydo
• Playcast Media
• Shinra
• Ubitus

Market Driver
• Technological Developments and Product Innovation

Market Challenge
• Privacy Concerns over Gamers’ Information

Market Trend
• Changing Demographics of Gamers

Key Questions Answered in this Report
• What will the market size be in 2018 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

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