Global haptic and touch technology market is expected to grow at a CAGR of 11% from 2012 to 2018

Haptic technology is mechanical simulation used to create the sense of touch in computer and other electronic devices by using different forces, motion, and vibration. The haptic and touch screen technology market observed significant growth in the last few years with growing application in Smartphone devices, navigation devices, portable gaming devices, digital cameras, media players, tablet computers, and e-readers. 


The global haptic and touch technology market is expected to grow at a CAGR of 11% from 2012 to 2018. North America represents the largest region for the haptic market followed by Asia-Pacific. Asia-Pacific is the fastest growing regional market and the majority of the growth is expected from emerging countries including India and China.


The growing need for product differentiation and increasing implementation of touch screen technology in different consumer electronic goods such as in mobile devices, digital cameras, and other devices acts as the primary driver for this market. 


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The growing need for driver and passenger safety in vehicles is also accelerating the growth of the global automotive haptic market. Developing haptic and touch technology to improve the efficiency of medical simulations for invasive procedure represents a good opportunity for manufacturers. However, high cost and rapidly changing technology might be a challenge for the growth of this market. 


Based on applications, the global market for haptic and touch technology is segmented into telecommunication applications, personal computers, video games, mobile devices, virtual reality devices, automotive applications, and medical application. 

Technologically, the global haptic and touch screen technology market is segmented into information and technology applications, resistive, capacitive, and surface acoustic wave segments. The haptic and touch technology market is geographically segmented into Europe, North America, Asia-Pacific, and Rest of the World (RoW).