Animation Vertigo Celebrates a Decade in Motion

Irvine, Calif. – March 5, 2014 - Animation Vertigo, a U.S. based company that provides high quality motion capture and animation artwork to leading entertainment companies, is celebrating its 10 year anniversary.  Established in 2004 by CEO Marla Rausch, Animation Vertigo has expanded from only a few employees to nearly 50 between its U.S. offices and the Manila, Philippines production center.


Animation Vertigo creates human-like qualities and features in well-known video games such as Injustice: Gods Among Us© by®Warner Bros., Call of Duty®: Black Ops 1 and2 byActivision®, Heavy Rain™ and Beyond: Two Souls™, bothfrom Quantic Dream™. Since its founding, Animation Vertigo has remained the only motion capture company to utilize the talent and resources of Philippine artists and continues to provide unparalleled quality solutions to leaders in film, television and video games. The company continues to set the standard in motion capture outsourcing and consistently exceeds client expectations with timely, quality results.

“Ten years ago, I created a new business model, which became the birth of Animation Vertigo. I couldn’t be more proud to see how far the industry and company have come,” said Marla Rausch, CEO of Animation Vertigo and one of very few women to have established themselves in the past decade as a leader in the technology industry. “I hope to encourage other women and young people to pursue their dreams in motion capture technology.”

About Animation Vertigo

Animation Vertigo is an outsource management company that provides high quality and reliable solutions for motion capture and animation needs. The company’s production center is located in Manila, Philippines, tapping into tremendous talent, resources and artists. Animation Vertigo has an unmatched reputation for delivering professional, experienced and timely motion capture solutions to its clients. Visit for more information.

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