Global Video Games Market 2014 Overview and 2018 Forecast adds report “World video games market – Markets and forecasts, 2014-2018”to its store.

The global market for video games represents a total of nearly 62bn€ in 2014 and we estimate a strong CAGR of 8.5% for the period 2014-2018.

This study follows the development of key indicators for the sector over five years and makes an appraisal of the

Key segments:

  • Home consoles
  • Handheld consoles
  • Offline computer games
  • Online computer games
  • Smartphone Game Market
  • Tablet Game Market
  • Digital Video Game Market

Geographical coverage



  • China
  • Japan
  • South Korea
  • Australia & New Zealand
  • Rest of Asia Pacific


  • Europe – Middle East & Africa
  • Europe
  • Benelux
  • Italy
  • United Kingdom
  • France
  • Nordic Countries
  • Eastern Europe
  • Germany
  • Spain

Latin America

North America

  • Canada
  • USA

Table of Contents

1. Executive Summary
1.1. Overview
1.2. Traditional gaming segments facing competition from online gaming and mobile gaming
1.3. Asia–Pacific, leading video game market
1.4. Key trends

2. Methodology

3. Key Trends
3.1. Home consoles: one year after the dawn of the eighth generation
3.2. More than half of video game market revenues came from dematerialised distribution and online pay practices in 2014
3.3. Mobile games, from euphoria to a supply crisis
3.4. Transition to Free2Play, but Pay per Play is resisting
3.5. Smart toys are sealing their place among the industry's growth segments
3.6. Virtual reality and augmented reality, a gaming trend taking shape for the short term
3.6.1. Virtual reality, the future of video games? A few high-profile examples
3.7. Going indie, more than just employee turnover
3.8. Cloud gaming 2.0
3.9. A new global leader
3.10. Video games and connected TVs, waiting for a natural convergence