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Analysis of Education Gamification Market Trends and Drivers in 2015-2019 Report


Global Education Gamification Market: Research Report 2015-2019 is a new research report added by Sandlerresearch.org under the Information Technology, Software and Services category. This report covers the current scenario and the growth prospects of the global education gamification market for the period of 2015-2019.

Gamification is the process of implementing game mechanics into non-gaming context to engage users and solve problems. Points, badges, a leaderboard, challenges, and rewards are examples of game mechanics. Gamification does not create real games but uses game techniques to engage students toward comprehensive learning.

The analysts forecast global education gamification market to grow at a CAGR of 64.34% over the period 2014-2019.

This report covers the current scenario and the growth prospects of the global education gamification market for the period of 2015-2019. To calculate the market size, This report considers revenue generated from the sales of gamification solutions for the following end-users:

  • K-12 schools
  • Higher education institutes

The report, Global Education Gamification Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. This report covers Americas, APAC, and EMEA; it also covers the landscape of the market and its growth prospects in the coming years. This report includes a discussion of the key vendors operating in this market.

Key regions

  • Americas
  • EMEA
  • APAC

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Key vendors

  • Badgeville
  • Bunchball
  • Gigya
  • Kuato Studios
  • Lithium Technologies

Other prominent vendors

  • Big Door
  • Captain Up
  • Crowd Twist
  • Gamify
  • IActionable
  • Pug Pharm

Market driver

  • Increased demand for quality education

Market challenge

  • Differing regional requirements

Market trend

  • Growing adoption of tablets

Key questions answered in this report

  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

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