Global Video Game Market Growth for TV, console, Mobile Devices, PCs and Others Analyzed

Global Video Game Market 2014-2018 is the latest addition to industry research reports collection.

The increasing development of hardware platforms will enable the vendor to come up with new games for different hardware platforms, which will give the user the preference to choose different types of game.

The report recognizes the following companies as the key players in the Global Video Game Market: Activision Blizzard Inc., Electronic Arts Inc., Gameloft SA, Giant Interactive Group Inc., Konami Corp., Microsoft Corp., NCSOFT Corp., Nexon Co. Ltd., Nintendo Co. Ltd., Rovio Entertainment Ltd., Sony Computer Entertainment Inc., Take-Two Interactive Software Inc. and Ubisoft Entertainment SA.

Other Prominent Vendors in the market are: 4A Games, 5th Cell Media, Access Games, ACE Team, Active Gaming Media, Aeria Games and Entertainment, Anino Games, Ankama Games, Asobo Studio, Behavior Interactive, Bungie, CCP hf, Cellufun,, CipSoft, Cryptic Studios, Digital Chocolate, Disney Interactive, eGames, GameHouse, Gamelion, Glu Games, gPotato, GungHo Entertainment, HandyGames, India Games, Infinity Ward, Jagex Games Studio, Joymax, Kabam, Kiloo ApS, Level-5, MercurySteam Entertainment, Microsoft Studio, Minh Chau, Mitchell, Namco Bandai Games, NetEase, Oberon Media, OGPlanet, Perfect World, Punch Entertainment, Redboss, Rockstar North, Rocksteady Studios, Sega, Shanda Interactive Entertainment, Softnyx, Sony Online Entertainment, Square Enix Holdings, SYBO Games, Syn Sophia, Tencent Holdings, The Lego Group, Turbine, Visual Concepts, Warner Bros. Interactive Entertainment and Zynga.

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Global Video Game market is expected to grow at a CAGR of 8.30 percent over the period 2013-2018.

According to the report, the growing use of smartphones and tablets to play games is one of the major market drivers. With the growing demand for smartphones in the developing regions, the game developers are coming up with different business revenue models.

Further, the report states that the high cost of gaming console hardware is one of the major challenges that the market faces. The gamers in developing countries are price conscious, which affects the sales of gaming console hardware, which in turn affects the sales of console games.

Table of Contents

01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
04. Market Research Methodology
05. Introduction
06. Market Landscape
07. Market Segmentation by Type
08. Geographical Segmentation
09. Key Leading Countries
09.1 US
09.2 Japan
09.3 China
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Trends and their Impact
17. Vendor Landscape
18. Key Vendor Analysis
19. Other Reports in this Series

List of Exhibits

Exhibit 1: Market Research Methodology
Exhibit 2: Global Video Game Market by Segmentation
Exhibit 3: Global Video Game Market 2013-2018 (US$ billion)
Exhibit 4: Global Video Game Market by Type 2013
Exhibit 5: Global Video Game Market by Type 2013-2018 (US$ billion)
Exhibit 6: Global Video Game Market by Type 2013-2018
Exhibit 7: Global Console Game Market 2013-2018 (US$ billion)
Exhibit 8: Global Online Game Market 2013-2018 (US$ billion)
Exhibit 9: Global Mobile Game Market 2013-2018 (US$ billion)
Exhibit 10: Global PC Game Market 2013-2018 (US$ billion)

View all 29 Exhibits

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