According to a new market research report "Connected Living Room Market by Products [Smart/3D, LED/LCD/OLED TV, set top box, Home theater (Projector, Audio Equipment), Blu-ray player, Gaming console], by Technology (Processor, Memory, Sensor, Connectivity), & by Geography - Global Trend & Forecast to 2013 - 2020"the total digital living room market is expected to cross $357.24 billion by 2020 growing at a single digit rate from 2014 to 2020.
Browse 190 market data tables and 50 figures spread through 368 pages and in-depth TOC on “Connected Living Room Market”
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The global connected living room market, by devices, by technology, and by geography covers all the major devices/technologies used in a generic living room. These devices are classified under two broad segments: primary devices and secondary devices. Primary devices include television systems, set-top boxes, and Blu-ray player; whereas secondary devices include gaming consoles, home theater projectors, and home audio systems.
The connected living room market report contains analysis of various market dynamics such as drivers, restraints, and opportunities. Along with the market dynamics, report also gives an insight to the various market parameters such as; price trends, market share analysis, value chain analysis, and the recent market activity by the leading players for sustainability. Market activity includes mergers, acquisitions, new product developments, collaborations, joint ventures and partnerships by the players in the market.
The technology segmentation of the market includes analysis of the various components such as processors, memory ICs, wireless chipsets (for connectivity and content sharing purposes), and sensors used in the connected living room devices.
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The connected living room market report gives an in-depth analysis of each segment, by giving both: qualitative and quantitative (volume and value) data. Along with the volume and value trends, the report also focuses on the expected ASP trends.
One of the objectives of the research study was to analyze the anomalies in the market trends for each of the product type. For example; the report gives a detailed insight of the weakening market situation of set-top boxes and blu-ray players. One the other hand, an expected growth trend in the OLED market is also given in the report. Also, the report accurately forecasts the growth of the expected 8th generation gaming consoles.
The report, after extensive research study of the global connected living room market and the related industries, is aimed at identifying the entire market of the entertainment devices specifically Television systems, Gaming Consoles, Home theater systems, and Blu-ray players. The report covers the overall market and sub-segment markets through extensively detailed classifications, in terms of -revenue, ASPs, and shipments.
The connected living room has a very broad market classification. The living room devices in the early 80s were majorly televisions. With the inventions and evolution of the consumer electronics industry, new products like the digital set-top box, digital video recorder, home theater systems, digital media players like Blu-ray players, and gaming consoles have made their entry into the living room. The transformation of the living room into a digital entertainment hub of a home has been influenced by a variety of factors. One of these major factors has been the beginning of the shift towards digitization, making the use and storage of media content very convenient and highly user friendly.
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